same form factor as Zap-In-A-Box
lens can be adjusted up and down the slider
The ZapBox fisheye camera lens optics produce a clear, ultra wide circular field of view (somewhere between 100 to 180 degrees).
Fisheye lenses are technically wide angle lenses with the main difference being regular wide lenses produce panorama-like field of view.
rubberized backing
ZapBox fisheye lens view
While similar in simplicity to other cardboard virtual reality (VR) headsets, ZapBox 2.0 is more versatile combining elements of both augmented reality (AR) and VR for a mixed reality (MR) experience and without the need of a see-through display.
fisheye lens adapter clip on
ZapBox 2.0 live video feed is not as natural as a see-through glass screen display but using the live video feed is clever because the real world you see transforms into a virtual world without having completely shut off from the real world like you would with a mobile phone virtual reality headset where you go searching for objects in an unreal environment.
With ZapBox 2.0, objects can actually come to you and appear anchored in a real environment similarly to Pokemon GO where Pokemons show up in the real world when you look through your phone's camera lens.
The white/black checkered grid on the inner packaging box lid helps you calibrate your phone. You have to make sure the blue grid and dots are aligned to successfully complete the calibration.
ZapBox 2.0 alignment process is straightforward but maybe somewhat daunting for some users as there are five different alignment screens to go through and some screens can take a few tries to get the calibration correct. Calibration is needed whether you use the included fisheye lens adapter or not as you cannot proceed to "build map" and launch stages.
world pointcodes
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